Spot!

Spot!

A tool designed to help college students that attend Farmingdale State College discover affordable attractions nearby while on a budget and increase the development of relationships.

Project Overview

Project Overview

Project Overview

Spot! Background Story

Spot! Background Story

Jake and I set out to create a solution that would help college students and their friends discover affordable attractions and connect with one another, while on a budget. Through our research we discovered that students at Farmingdale State College on Long Island are often unaware of affordable attractions nearby. While commuter students are more familiar with local options, many dorm students were less informed. We also discovered a lack of connection between commuter and dorm students, limiting opportunities to create meaningful relationships.


With all of these insights in mind, we developed Spot, a mobile application designed to address these challenges. Spot aims to help students explore local attractions, develop friendships between commuter and dorm students, keep track of schedules, and create a memorable experience while being mindful of their budget!

Jake and I set out to create a solution that would help college students and their friends discover affordable attractions and connect with one another, while on a budget. Through our research we discovered that students at Farmingdale State College on Long Island are often unaware of affordable attractions nearby. While commuter students are more familiar with local options, many dorm students were less informed. We also discovered a lack of connection between commuter and dorm students, limiting opportunities to create meaningful relationships.


With all of these insights in mind, we developed Spot, a mobile application designed to address these challenges. Spot aims to help students explore local attractions, develop friendships between commuter and dorm students, keep track of schedules, and create a memorable experience while being mindful of their budget!

Timeline

2022 | 9 Months

2022 | 9 Months

Team Members

Manuela Mensah

Jake Miller

Manuela Mensah

Jake Miller

Role

UI/UX Designer

User Experience Researcher

UI/UX Designer

User Experience Researcher

Tools

Figma

Photoshop

Figma

Photoshop

THE SOLUTION

THE SOLUTION

THE SOLUTION

What is Spot! & What is it's purpose?

What is Spot! & What is it's purpose?

What is Spot! & What is it's purpose?

The Solution

The Solution

The Solution

What is Spot?

What is Spot?

What is Spot?

Spot! is a mobile service designed to build relationships between commuter students and non-local students to create more meaningful relationships while discovering affordable and local attractions unlike competitors such as Unidays, The Nudge and Student Edge.

Spot! is a mobile service designed to build relationships between commuter students and non-local students to create more meaningful relationships while discovering affordable and local attractions unlike competitors such as Unidays, The Nudge and Student Edge.

Spot! is a mobile service designed to build relationships between commuter students and non-local students to create more meaningful relationships while discovering affordable and local attractions unlike competitors such as Unidays, The Nudge and Student Edge.

Analyzing our key objectives and understanding our users

Analyzing our key objectives and understanding our users

Analyzing our key objectives and understanding our users

Our Problem Statement & Challenges

Our Problem Statement & Challenges

Our Problem Statement & Challenges

Creating a mobile interface for students that attend Farmingdale State College to discover discounted attractions while discovering and developing friendships with commuter and dorm students.

Creating a mobile interface for students that attend Farmingdale State College to discover discounted attractions while discovering and developing friendships with commuter and dorm students.

Creating a mobile interface for students that attend Farmingdale State College to discover discounted attractions while discovering and developing friendships with commuter and dorm students.

the discovery

the discovery

the discovery

Key Objectives

Key Objectives

Key Objectives

  1. Finding a way for college students to develop friendships, and meet up with one another while on a budget.


  2. Create an application that develops and creates relationships between dorm and commuter students

  1. Finding a way for college students to develop friendships, and meet up with one another while on a budget.


  2. Create an application that develops and creates relationships between dorm and commuter students

  1. Finding a way for college students to develop friendships, and meet up with one another while on a budget.


  2. Create an application that develops and creates relationships between dorm and commuter students

Our Prioirity

Our Prioirity

Our Prioirity

Questions to answer

Questions to answer

Questions to answer

  1. How can we improve the relationships between commuter and dorm students?

  2. What features will be helpful to bring dorm students and commuters together?


  1. How can we improve the relationships between commuter and dorm students?

  2. What features will be helpful to bring dorm students and commuters together?


  1. How can we improve the relationships between commuter and dorm students?

  2. What features will be helpful to bring dorm students and commuters together?


The importance & what we wanted to achieve:

The importance & what we wanted to achieve:

The importance & what we wanted to achieve:

How did Jake and I discover this problem?

How did Jake and I discover this problem?

How did Jake and I discover this problem?

Jake and I shared an interest in discovering new places nearby. As a dorm student new to the area, I wanted to explore rather than stay in my room.


However, I often struggled to find affordable attractions, coordinate schedules with friends, and secure transportation.


We noticed that finding an area within our budget range was the most difficult, and many of us didn't have a car; we relied on taking Uber, Lyft or carpooling with a friend.

Jake and I shared an interest in discovering new places nearby. As a dorm student new to the area, I wanted to explore rather than stay in my room.


However, I often struggled to find affordable attractions, coordinate schedules with friends, and secure transportation.


We noticed that finding an area within our budget range was the most difficult, and many of us didn't have a car; we relied on taking Uber, Lyft or carpooling with a friend.

Jake and I shared an interest in discovering new places nearby. As a dorm student new to the area, I wanted to explore rather than stay in my room.


However, I often struggled to find affordable attractions, coordinate schedules with friends, and secure transportation.


We noticed that finding an area within our budget range was the most difficult, and many of us didn't have a car; we relied on taking Uber, Lyft or carpooling with a friend.

research - interview Purpose

Interview Feedback

Interview Feedback

To better understand our audience, Jake and I conducted interviews with students. I focused on dorm students, while Jake interviewed commuters with and without a car. Since I lived on campus it was easier for me to gather insights from suitemates and other students nearby.


We interviewed nine students to determine whether dorm students were aware of affordable attractions nearby or if commuters had better knowledge of them. Here's what students said:

To better understand our audience, Jake and I conducted interviews with students. I focused on dorm students, while Jake interviewed commuters with and without a car. Since I lived on campus it was easier for me to gather insights from suitemates and other students nearby.


We interviewed nine students to determine whether dorm students were aware of affordable attractions nearby or if commuters had better knowledge of them. Here's what students said:

dorm student

"Yeah, it’s difficult because you'd want to try new things in the area, but it's hard to manage what you

want to do with your bills and necessities. "

"Yeah, it’s difficult because you'd want to try new things in the area, but it's hard to manage what you

want to do with your bills and necessities. "

commuter - public transit

"Yeah, it’s difficult because you'd want to try new things in the area, but it's hard to manage what you

want to do with your bills and necessities. "

"Yeah, it’s difficult because you'd want to try new things in the area, but it's hard to manage what you

want to do with your bills and necessities. "

COMMUTER WITH A VEHICLE

" Usually, I can make plans pretty easily with a few of my friends but getting everyone together is hard nowadays. "

" Usually, I can make plans pretty easily with a few of my friends but getting everyone together is hard nowadays. "

research - data overview

Survey Data - Dorm Students | 23/66 Students

Survey Data - Dorm Students | 23/66 Students

When designing our surveys, we focused on the three groups identified from our interviews: dorm students, commuters with a car, and commuters who use public transit.


  • Jake and I received 66 Survey Responses, with 23 from dorm students.

When designing our surveys, we focused on the three groups identified from our interviews: dorm students, commuters with a car, and commuters who use public transit.


  • Jake and I received 66 Survey Responses, with 23 from dorm students.

Dorm students frequently struggled to coordinate hangouts with friends, and many were unaware of affordable attractions near their dorms

Dorm students frequently struggled to coordinate hangouts with friends, and many were unaware of affordable attractions near their dorms

39.1% expressed difficulties with friend availability as a major challenge when making plans.

39.1% expressed difficulties with friend availability as a major challenge when making plans.

Survey Key

Neutral

Agree

Disagree

Strongly Agree

Strongly Disagree

39.1%

26.1%

30.4%

Issues with Friend Availability occurs when making plans

26.1%

30.4%

17.4%

21.7%

I am aware of affordable places to visit near my dorm

research - data overview

Survey Data - Commuter Students | 31/66 Students

After analyzing all of our data we decided to focus on our main audience being dorm students and commuters with a car. This decision was based on the insight that commuters using public transit shared similar challenges with dorm students, particularly a lack of awareness about nearby attractions.

39.1%

26.1%

30.4%

I am friends with Dorm Students

11

35.5%

8

25.8%

6

19.4%

4
12.9%

I know about affordable and fun places on Long Island

Survey Key

Neutral

Agree

Disagree

Strongly Agree

Strongly Disagree

RESEARCH

Problems students encountered

Commuters

Commuters

Commuters

  1. Discovering affordable attractions around LI


  2. Commuters aren't befriending dorm students


  3. Students know of affordable attractions but don't have enough people to hang out with




  1. Discovering affordable attractions around LI


  2. Commuters aren't befriending dorm students


  3. Students know of affordable attractions but don't have enough people to hang out with




  1. Discovering affordable attractions around LI


  2. Commuters aren't befriending dorm students


  3. Students know of affordable attractions but don't have enough people to hang out with

Dorm Students

Dorm Students

Dorm Students

  1. Transportation around Long Island


  2. Discovering Affordable Attractions


  3. Befriending Commuter Students

  4. Creating a concise schedule to hangout with friends.


  1. Transportation around Long Island


  2. Discovering Affordable Attractions


  3. Befriending Commuter Students

  4. Creating a concise schedule to hangout with friends.


  1. Transportation around Long Island


  2. Discovering Affordable Attractions


  3. Befriending Commuter Students

  4. Creating a concise schedule to hangout with friends.


RESEARCH

What we discovered from gathering this information from students:

Our initial problem was EXTREMELY broad but after conducting surveys we decided to focus solely on Long Island since it would be easier to gather information.

Our initial problem was EXTREMELY broad but after conducting surveys we decided to focus solely on Long Island since it would be easier to gather information.

Our initial problem was EXTREMELY broad but after conducting surveys we decided to focus solely on Long Island since it would be easier to gather information.

  • Transportation and getting around Long Island is difficult if you don't have a car.


  • Many dorm students aren't fully aware of affordable attractions.


  • Commuters are aware of affordable attractions but many aren't as close to the dorm students.

  • Transportation and getting around Long Island is difficult if you don't have a car.


  • Many dorm students aren't fully aware of affordable attractions.


  • Commuters are aware of affordable attractions but many aren't as close to the dorm students.

  • Transportation and getting around Long Island is difficult if you don't have a car.


  • Many dorm students aren't fully aware of affordable attractions.


  • Commuters are aware of affordable attractions but many aren't as close to the dorm students.

RESEARCH

Understanding our key users, and creating our personas

After conducting surveys and interviews we discovered who are three top personas would be. But during our second iteration of Spot! We heavily focused on Commuter Students and Residential Students. We saw students that utilized public transportation had similarities between the two.

ideation - developing the first solution

Creating Sketches & Forming Solutions

With these sketches, my first solution was to create an application users can access and utilize quick and easily. The complex part was discovering what features would be included.

Application Features:

  • Have affordable attractions displayed each week or day

  • Student Discounts available nearby or a section to make friends with other people who dorm or commute to campus

  • Scheduling Section for friend availability

    • Section where students are traveling to places and can offer to take people there

    • Increase friendships with one another

      • Ex: getting boba, offering rides

      • Confirm they’re a student at FSC (RAM ID, Name, Year, Major etc.)

ideation - developing the first solution

Creating Grayscale Wireframes

In the initial stages, we both created compositions to visualize our early ideas for the application. However, in our second semester, we refined and iterated on our designs significantly.


During the first semester, we developed initial concepts of the app’s interface, which we later transformed into mid-fidelity wireframes as the project evolved.


Below showcased the Home Screen, Friend's Schedule, Limited Offers, and Rams Transport a way for students to offer rides for others also going to the same attraction as them.

ideation - developing the first solution

Designing Mid-Fidelity Wireframes

Our first Mid-Fidelity wireframes were not our strongest. We were able to present our designs to the class and received feedback in regards to the colors chosen and the overall look and feel of the app. We focused heavily on what students would look for.

ideation - developing the first solution

Spot! the thought process on utilizing the application

During this portion of the project we both created our own chapters to showcase different experiences for dorm students and commuters. As stated before I focused on how dorm students would utilize this application.

ideation - developing the first solution

Creating the Information Architecture

The information architecture showcased the most important and visible sections within the dashboard and the features a user would come across when utilizing the application. They're able to access different modes of transportation, access the map to see hotspot features and even a calendar to view their friends schedules.

Design process - User Flow

How to save an offer:

Users are able to access popular hot spots from the home screen and can check out more attractions when they click See All. From there the user is able to view whichever attraction and save a discount that they feel is relevant towards their needs.

Design process - Sketches

Re-designing our sketches

Before moving on to high-fidelity designs, Jake and I created various sketches to explore different user experiences within Spot. Below are sketches for key screens, including Sign-In, Viewing Calendars, Friend Requests, Profile, and Home Screens.

Iteration & feedback

Transforming our Mid Fidelity → Hi Fidelity Wireframe + Feedback

UI WORKFLOW

UI WORKFLOW

Walkthrough of Fundify — Hi-Fidelity

Walkthrough of Fundify — Hi-Fidelity

Walkthrough of Fundify — Hi-Fidelity

Hi-Fidelity Wireframes

Hi-Fidelity Wireframes

Hi-Fidelity Wireframes

Friendly Rides Request

Friendly Rides Request

Friendly Rides Request

Requesting a ride in Spot! is one of our key features the application provides. Users that attend Farmingdale State College can request rides from students going to attractions they're attending and are interested in.

Requesting a ride in Spot! is one of our key features the application provides. Users that attend Farmingdale State College can request rides from students going to attractions they're attending and are interested in.

Requesting a ride in Spot! is one of our key features the application provides. Users that attend Farmingdale State College can request rides from students going to attractions they're attending and are interested in.

Hi-Fidelity Wireframes

Hi-Fidelity Wireframes

Hi-Fidelity Wireframes

Save a Discount

Save a Discount

Save a Discount

Users can access hot spots and discover affordable attractions within the area. From here students are able to discover discounts different attractions are offering.

Users can access hot spots and discover affordable attractions within the area. From here students are able to discover discounts different attractions are offering.

Users can access hot spots and discover affordable attractions within the area. From here students are able to discover discounts different attractions are offering.

Hi-Fidelity Wireframes

Hi-Fidelity Wireframes

Hi-Fidelity Wireframes

Spot! Calendar

Spot! Calendar

Spot! Calendar

Students no longer have to worry about struggling to find out the next time their friend is available. They can now input their schedules so their friends can see when everyone is free.

Students no longer have to worry about struggling to find out the next time their friend is available. They can now input their schedules so their friends can see when everyone is free.

Students no longer have to worry about struggling to find out the next time their friend is available. They can now input their schedules so their friends can see when everyone is free.

Design process - User Flow

Reflection what I've discovered for this project:

Spot! was one of my very first full hi-fidelity projects I worked on. It went through plentiful iterations and helped me grow as a UI/UX Designer. I’m thankful I was able to learn from my mistakes and understand the full process. This is a project where I was super happy with the turn out!


However I would love to fix up the entire design and create something better than what I’ve displayed. I know with my current skills and expertise now I can develop an even more amazing iteration.


The main focus of Spot! is to connect college students based on their schedules and interests. The mobile app allows users to input their class schedules and extracurricular activities and then find friends who have similar free time. Users can plan outings and adventures with their friends and coordinate transportation to events.


Our design team used an iterative design process, gathering feedback from users and making improvements to the app based on their input. We also conducted user testing to evaluate the app's usability, functionality, and overall user experience.

Spot! was one of my very first full hi-fidelity projects I worked on. It went through plentiful iterations and helped me grow as a UI/UX Designer. I’m thankful I was able to learn from my mistakes and understand the full process. This is a project where I was super happy with the turn out!


However I would love to fix up the entire design and create something better than what I’ve displayed. I know with my current skills and expertise now I can develop an even more amazing iteration.


The main focus of Spot! is to connect college students based on their schedules and interests. The mobile app allows users to input their class schedules and extracurricular activities and then find friends who have similar free time. Users can plan outings and adventures with their friends and coordinate transportation to events.


Our design team used an iterative design process, gathering feedback from users and making improvements to the app based on their input. We also conducted user testing to evaluate the app's usability, functionality, and overall user experience.

Spot! was one of my very first full hi-fidelity projects I worked on. It went through plentiful iterations and helped me grow as a UI/UX Designer. I’m thankful I was able to learn from my mistakes and understand the full process. This is a project where I was super happy with the turn out!


However I would love to fix up the entire design and create something better than what I’ve displayed. I know with my current skills and expertise now I can develop an even more amazing iteration.


The main focus of Spot! is to connect college students based on their schedules and interests. The mobile app allows users to input their class schedules and extracurricular activities and then find friends who have similar free time. Users can plan outings and adventures with their friends and coordinate transportation to events.


Our design team used an iterative design process, gathering feedback from users and making improvements to the app based on their input. We also conducted user testing to evaluate the app's usability, functionality, and overall user experience.

PDF Details

PDF Details

PDF Details

The PDF goes more in depth on the project Manuela and Jake worked on. Showcasing both of their full iterations. Overall a full summary of the work from our Fall and Spring Semester!

The PDF goes more in depth on the project Manuela and Jake worked on. Showcasing both of their full iterations. Overall a full summary of the work from our Fall and Spring Semester!

View PDF

Ready to Connect?

If you liked any of the projects you viewed and want to discuss more please don't hesitate to reach out!


© 2026 Manuela Mensah

Ready to Connect?

If you liked any of the projects you viewed and want to discuss more please don't hesitate to reach out!


© 2026 Manuela Mensah

Ready to Connect?

If you liked any of the projects you viewed and want to discuss more please don't hesitate to reach out!


© 2026 Manuela Mensah

Ready to Connect?

If you liked any of the projects you viewed and want to discuss more please don't hesitate to reach out!


© 2026 Manuela Mensah